Ubisoft — Mario + Rabbids Kingdom Battle
Turn-based tactical game for Nintendo Switch.
Worked on gameplay architecture.
Turn-based tactical game for Nintendo Switch.
Worked on gameplay architecture.
Bipedal Device for Unlimited expLoration.
Electronics, Arduino, communication with Unity.
Two physical games exploring the cooperation and confrontation in public space.
Development on Arduino and Unity.
Infinity mirror with LEDs that two players can control.
Electronics workshop host.
Dance game. Players reproduce choreographies with a handheld scoring device.
Development of online features, including server-side development, database and network design.
Multiplayer dance game. Each player scores with her smartphone, in front of a screen displaying the choreographies.
Front-end development and optimizations.
Portfolios for Carlos Pardo, commercial illustrator and graphic designer.
Front end development with ergonomic design, integration with a proprietary back office.
Advergame and gamification studio.
Web development with 3D and animations.