Jonathan Giroux

Ubisoft — Mario + Rabbids Kingdom Battle

2017

Turn-based tactical game for Nintendo Switch.

Worked on gameplay architecture.

GLKT — BiDUL

2016

Bipedal Device for Unlimited expLoration.

Electronics, Arduino, communication with Unity.

Récréation & Petite Récréation

2016

Two physical games exploring the cooperation and confrontation in public space.

Development on Arduino and Unity.

Light Mood

2016

Infinity mirror with LEDs that two players can control.

Electronics workshop host.

Ubisoft — Just Dance 2016

2015

Dance game. Players reproduce choreographies with a handheld scoring device.

Development of online features, including server-side development, database and network design.

Ubisoft — Just Dance Now

2014

Multiplayer dance game. Each player scores with her smartphone, in front of a screen displaying the choreographies.

Front-end development and optimizations.

Carlos Pardo — Online portfolios

2015

Portfolios for Carlos Pardo, commercial illustrator and graphic designer.

Front end development with ergonomic design, integration with a proprietary back office.

James Bang — Presentation page

2015

Advergame and gamification studio.

Web development with 3D and animations.